![]() ![]() What would have made sense is the maximum average damage, divided by 69, and then split in two unequal parts for the increase of the min and the max, keeping the ratio of min to max damage for the weapon. Plus, the result is a weapon with a skewed min to max damage ratio.įor the weapon damage attributes the best I have come up with is the following: the increase is the maximum average damage, divided by 69, divided by 2. ![]() The application of an Orb to a Weapon Damage attribute seem buggy, for example only 40 Orbs at most seems to be needed to maximise the max damage of a level 70 legendary Pistol, but 47 may be needed to maximise the max damage of a level 70 legendary Axe, assuming you can still apply Orbs after the 26th which would have maximised the min damage. In this way exactly 18 Orbs are needed to up any of these attributes from its minimum value to its maximum value. ![]()
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